Careers & work

Careers guide — work is more than salary

Mechanic overview without listing every job event chain.

After 20 you enter the workforce — jobs affect income, stress, time, relationships, and your children’s starting point. Core mid-game in full release; demo ends around 20.

Difficulty: Medium

Before you start

  • DSE and subjects gate some majors — read the DSE guide first.
  • Dream jobs can be high stress; stable jobs can feel limiting — pick for role-play.
  • Near Future era has AI job disruption — plan automation-resistant paths.

Step-by-step checkpoints

Start: First job
  • University vs trade/early work — different starting pay and events.
  • Finance, nurse, teacher, trades have distinct chains.
  • Early savings affect later property timing.
Mid: Job changes & promotion
  • Switching jobs can raise pay but reset relationship/skill buildup.
  • Status affects social and family expectations.
  • Work stress can drag health and partner stats.
Late: Career & legacy
  • Late-career choices affect retirement and children’s start.
  • Full release runs to 99 — career lines span the whole arc.
  • Ties to property and emigration — see those guides.

Common mistakes & fixes

MistakeWhat to do instead
Chasing max salary ignoring stressHigh-stress paths trigger bad random chains — leave recovery room.
Ignoring major requirementsCheck target majors at 15–16 — DSE guide explains.
Assuming university guarantees stabilityRent, family, and shocks still reshape careers.

Clear checklist

  • Tried at least one university vs non-uni career line.
  • Understand income/stress/time triangle.
  • Saved buffer for property or emigration.

Careers are the mid-game spine — read together with era economics.

Extra notes

Career choices often clash with family expectations — see Family & legacy.

Scope: Full version: careers 20–99. Demo stops at ~20.

All guides