Family & legacy
Family & legacy guide — multi-generation runs
System overview without spoiling specific family events.
Full release core: parents, partners, children, inheritance — a run is not just personal victory but what you pass to the next generation.
Difficulty: MediumBefore you start
- Relationship stats affect support, conflict, and opportunity — social time has cost.
- Marriage and children change money and stress structure.
- Legacy extends replay value from one person to a family line.
Step-by-step checkpoints
Family: Parents & expectations
- Background affects early money and priorities.
- Private choices are rarely fully private when parents expect.
- DSE pressure often comes from family and society.
Relationships: Partners & social
- Dating and marriage change planning and spending.
- Friends and colleagues open or close opportunities.
- Check relationship stats before emigration or property.
Legacy: Children & multi-gen replay
- Children inherit context and assets — not just cash.
- Regret is a gameplay signal for the next run.
- 99-year frame makes endings matter.
Common mistakes & fixes
| Mistake | What to do instead |
|---|---|
| Ignoring relationships for stats only | Partners/family can block major moves. |
| Assuming money fixes family tension | Expectations, time, and stress still matter. |
| Perfectionist legacy on run one | Learn single-gen loop first, then plan multi-gen. |
Clear checklist
- Made key decisions affecting family/partner.
- Understand what children inherit (money + context).
- Planned at least one intentional multi-gen arc.
Legacy is the full version’s biggest hook — not in demo; see download page.
Extra notes
Multi-gen runs are the main replay driver — combine with DSE/era choices.
Scope: Full version: marriage, children, 6–99 legacy. Not in demo.